AI Insights · Timothy · October 2025
Top 5 Boat Games in Finland: Q3 2025 Performance
Discover the performance trends of the top boat games in Finland during Q3 2025, with insights on downloads, revenue, and active users.
In the third quarter of 2025, the boat games category in Finland saw varied performance among the top five applications on a unified platform. Here’s how each app fared based on data from Sensor Tower.
My Cruise from EYEWIND LIMITED showed an interesting trend with weekly revenue peaking at approximately $83 in early August. Downloads were highest in mid-July at 130, and active users remained fairly stable, averaging around 2K throughout the quarter.
Submarine Jump! by Kwalee Ltd experienced a modest increase in weekly downloads, peaking at 78 in late July. Revenue saw sporadic increases, reaching up to $24 in late August, while active users peaked at 167 in the same period before declining towards the end of the quarter.
The Ship Simulator: Boat Game by Azur Interactive Games Limited maintained a steady download rate, with a slight peak of 64 in early September. Active users hovered around 250 for most of the quarter, with minimal revenue impact.
Cruise World!, developed by Supercent, Inc., saw a decline in downloads over the quarter, starting at 56 and dropping to 25 by late September. Active users remained stable at around 1.1K, despite a drop in revenue after early July.
Finally, Boat Master from Tommy Vaux had a consistent download trend, peaking at 37 in early August. Revenue was minimal, with a few fluctuations, while active user data was not available.
For more detailed insights and data on mobile app performance, visit Sensor Tower.